Feb 072010
 

Many people still think Second life is a game. Kay has come up with a pretty good definition which knocks that one on the head.

Feb 072010
 

Leila has found a new doco about MMORGs: Second Skin

 

From various students:
?green screen
??zooming
?camera controls
?hiding the interface
? Making hair in SL?
?How to Build in Second Life?
?How to make clothes
?Zooming
?Creating avatars?
?wall building

 

Ross has some good tips about making pigs and wolves

 

Liane came up with a couple of good ones: prim animation and facial animation.

Oct 282009
 

Seems like some people can’t work out how to make a child-like avatar in second life, especially a flat-chested girl. I don’t know why, it’s easy. In the appearance menu, there’s a breast-size slider. Stick it down to zero. Then breast buoyancy on 100, breast cleavage 0. Children have no waists, so give them some love handles. Perhaps a bit of belly. A bigger head and shorter legs, there you have it!

You can save different body shapes to your inventory.

Sep 162009
 

Working for linden labs/ using SL camera controls by Joe Bird

Joe mde his own website for this lecture with lots of valuable tips and insights.

Tute: shooting SL (1)

Sep 142009
 

Intro: I’m so sick by Soositi made with World of Warcraft and Half Life 2

Strike

4 hours from 2pm today.

Prim audit (Done on Saturday)

To find out how many prims your group has used, go to about land, then in the objects tab

1.1—1
1.2—474 (are some of them underground?)
1.3—1
1.4—247
1.5—163
2.1—256
2.2—139
2.3—151
2.4—655
3.1—652
3.2—403
3.3—487
3.4—102
3.5—748 (if you need all the stuff, but you don’t need it all at once, you can just keep it in your inventory for different scenes
4.1—383
4.2—320
4.3—139
4.4—374
4.5—18

How to do a storyboard

Discussion using the document display. (Reference below)

storyboard pro-forma

Being radically digital

For my next few lectures, I will be trying to contextualise the machinima project in terms of other radically digital media phenomena. Radical digitalness–often in conjunction with the network–leads to different types of behaviours and different types of media products–including different types of story-telling.

Before going on to consider digital production and convergence, lets consider aspects of the radical, digital and networked behaviours that ordinary people now engage with.

SBS The Cyberspace worlds (2007) 52 mins (Swanston call number AV 303.4834 N532)

Discussion of ethics issues and social software

I won’t get to these in the lecture, but you might be interested.

South Park does WOW

Plague in Wow

Bad behaviour in WoW

ganking ethics

Serenity now bombs a WoW funeral

Linden labs / Second life on gambling and this

crime and punishment on second life

“Rape in cyberspace” by Julian Dibbell. I quote:

They say he raped them that night. They say he did it with a cunning little doll, fashioned in their image and imbued with the power to make them do whatever he desired. They say that by manipulating the doll he forced them to have sex with him, and with each other, and to do horrible, brutal things to their own bodies. And though I wasn’t there that night, I think I can assure you that what they say is true, because it all happened right in the living room–right there amid the well-stocked bookcases and the sofas and the fireplace–of a house I’ve come to think of as my second home.

Footnote

There is another documentary, from your blogs it seems some of you have already seen it: Four Corners (2007) You only live twice (also available on DVD through Swanston Library audiovisual AV 303.4833 Y67). It has a focus on virtual sex in Second Life. The one I’m showing is more about economics and addiction. Depending on how we go, I might show some of this one at a later date.

References

Kooperman, P (2009). Writing short film scripts: a student guide to film making. Victoria: Insight Publications.

Aug 022009
 

Kendal has already blogged a few examples of the ‘look and feel’ for their group’s piece. Great thinking, and it seems to go well with the concept.

I have been looking into the possibilities of shadows in second life. It seems they are hard to do–if you are thinking of noir you’ll probably need to research this. I think you might need to rely on the design of your set, and perhaps even an updated noir aesthetic, rather than lots of moody shadows.

Aug 022009
 

Mel (and others, who shall remain nameless) has been exploring (purely for research purposes) the wierd and wonderful virtual sex in SL.

Ok, everyone was having a great time about this in class. But it does raise some really interesting questions about the distinction between what is real and what is virtual, as Mel points out, very articulately. She points to the superficiality of the distinction between ‘real’ and ‘virtual’. Having sex with an avatar in SL is a real experience, although it’s not the same as having sex in first life. ‘Virtual’ doesn’t mean ‘non-existent’.

Although I’m not particularly interested in what people do in SL–and this course is not about that stuff–I’m pretty hesitant about condemning behaviour between consenting adults. If it’s not stalking or bullying I’m not sure what the problem is. You have to be 18 in SL, as far as I know, and nobody’s forcing you into the orgy room.

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