Dec 052012
 

“There’s nothing in the beginning, just an empty space, and you can start throwing things in there….’

This documentary project is not yet finished, but the teaser is rich in itself. Seems they’s done all the interviews and need the money to visualise their ‘data’ – an experimental documentary appraoch. The interactive experience can only be guessed at via the teaser. We’ll be able to ‘play’ the doco on our xBox Kinect.

For more information on this project.

Interactive Ebooks

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Aug 202012
 

My homies
It’s storytime at my place, but that doesn’t necessarily mean books. In How Interactive Ebooks Engage Readers and Enhance Learning, Avi Itzkovitch bemoans the fact that interactive ebooks are failing to take advantage of the interactive possibilities of the medium:

In the race to bring interactive books to market, some of the books have only featured very superficial interactivity—what I call “interactivity for the sake of interactivity”—where, for example, touching an image activates a simple animation such as making a butterfly fly, or a tree drop leaves to the ground. These interactive experiences do not add value to the story, and are therefore somewhat meaningless.

I share Itzkovith’s enthusiam for the ePUB3 standard:

Future textbooks might be able to “read themselves” with audio narration, perhaps preventing students from actually reading. But the benefits outweigh the downsides; for example, the new text books might also offer the ability to make and share annotations without destroying the book, interactive self-tests throughout the chapters, and generally a much more enjoyable learning experience.

The author dismisses many of the so-called ‘breakthrough publications as gimicky. Al Gore’s Our Choice gets a nod of approval:

…a great example of how meaningful interactivity creates an engaging and fun learning experience. With clever use of interactive infographics, animations, documentary videos, and images, this book is a great example of what the future has in store for digital publishing.

I think I’m going to have to get the author’s Timor the Alligator, about learning to brush your teeth, for my own toddler. She’s into eating the toothpaste, but that’s about it. The Numberlys app also sounds great.

Only problem is the brewing attention deficit syndrome that ebooks might be creating in my toddler. She can’t seem to get past the interactivity to the story. She’s so consumed by interactivity, there’s no opportunity to actually engage. Hopefully that will come. [She's no good with TV either. Image by me.]

 

Interactive Fiction for everyone

Waxy.org looks like a great resource for writing IF. never really done any IF myself, but the ease of this tool makes it enticing. Created by Andy Baio.

Mass participation user-generated story-telling

Shared Story Worlds is a resource for collaborative world-building.

A lot of material here, and food for thought for student projects. http://sharedstoryworlds.com/2011/04/bar-karma/” traget=Blank”>Bar Karma, for example, has a relationship with Current TV:

Bar Karma is an online, collaborative, crowd-sourced television series on Current TV.

Anyone can submit story, character, and scene ideas, as well as suggest songs, costumes, or marketing campaigns. Story-centric submissions are publicly viewable by the Bar Karma community via StoryMaker, a heavily visual content management system developed by Will Wright to support the collaboration and moderation of submissions. StoryMaker allows collaborators to reuse/remix each other’s submissions as well as add their own, allowing for a flexible, dynamic creative process with amazing content remix possibilities.

The Bar Karma production team picks their favorite submissions for integration into the show. If your submission is picked, your name will be listed in the show’s credits.

here’s a sample ep:

 


Still from Wendy’s Giant List of Things to do

Pamela Rutledge argues:

The current generation of toddlers is growing up with the expectation that media allows active play and, more excitingly, that information is something they can interact with, explore, manipulate, and share. This attitude will be a big plus when they are old enough for science class. Easy-to-use technologies like the iPad with its touch screen are encouraging development of interactive apps and books that are fun and educational (and usable) for even very young ages.

The principles are:

  • Stories have a simple premise that most preschoolers will relate to
  • The illustrations are easy for a child to interpret.
  • There are clear and intuitively designed buttons that so that the child can experiment with choice and elect to read the book with or without the narration
  • The interactivity is straightforward and preschool-appropriate.
  • Young children learn through imitation and memory.  Repetition of the same devices reinforce basic schema
  • Other parts of the illustrations may teach and reinforce object recognition and naming, such as “cup” or “plate.”
  • children enjoy a very clear sense of their own agency, so provide interactivity that allows children to enjoy a cause and effect
  • Have words of the text change color as the narrator reads, reinforcing the symbolic relationship between words, sounds, and meaning.
  • Include matching game of objects from the story, exercising not just memory but their developing sense of object permanence.
  • Have lots of opportunities for the adult reader to embellish and add on to the story, ask questions, and enhance the level of engagement and logical thought.

From elsewhere, a couple of marketing principles:

  • give your app a good icon
  • make a Youtube vid
  • write a good blurb
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